
* VISIT EXOTIC ALIEN LOCALES! Explore a story-driven campaign with 50+ puzzles, audio logs, and more. * HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize them more when you see how much better your friends did. * LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment. Build factories that assemble products for your alien overlords, and try not to die in the process. The whole “Swipe” idea just works better on that platform, as does the game’s 5 to 10 minute, easy-to-consume structure.Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer.
Infinifactory controller support Pc#
One caveat: The port of Reigns: Her Majesty is excellent, insofar as it runs well and looks pretty, but of all the mobile games to come to PC I think Reigns is the most mobile game, meaning you’d probably be better served playing it on your phone even if you usually prefer gaming on the PC. Expect to die and die often as you try to balance your obligations to the church and military with the royal finances and popular support. There’s a whole new stack of cards to flip through-new characters, new threats to yourself and your realm, and so on. Reigns: Her Majesty ($3 on Steam) isn’t quite as novel as its predecessor, but if you liked ruling your kingdom by way of Tinder-style “Swipe Left/Swipe Right” decisions (“Allow the Cardinal to preach in the castle” versus “Tell him to get lost”), then Her Majesty delivers quite a bit more of that. There are flaws, sure, but I loved Last Day of June regardless. It’s a short but excellent story, helped along by an amazing pseudo-Impressionist art style and a brilliant soundtrack. A tragedy in the opening minutes leads to your character traveling back in time to try and fix that day, reshape the events in his small town just enough to avoid a terrible outcome.

If you can bear with its quirks though, Last Day of June presents one of 2017’s most poignant stories. Doing so nets you Time Pieces which help you unlock new parts of your spaceship, access new regions, and so on. Instead you’re entering an area to accomplish a specific task-defeat a boss, for instance, or solve the Murder on the Owl Express. You’re not just wandering around willy-nilly collecting items. Where it feels more like Mario 64 is the fact that levels have discrete goals to undertake. You play as Hat Kid, who as you might expect has a wide collection of super-powered hats, and the game very much plays out like an N64-era 3D platformer with lots of items to collect, secrets to uncover, and so on. If Yooka-Laylee is this year’s spiritual successor to Banjo-Kazooie, then A Hat in Time ($30 on Steam) is your Mario 64. The game does have a few difficulty spikes which could use smoothing, and it’s not quite as polished as TIS-100 or Shenzhen I/O, but it’s nevertheless an engaging idea replete with a fascinating toolbox. If you’ve ever had an interest in the core concepts behind the hardware you use daily, or just enjoy Zachtronics-style puzzle games, I really can’t speak more highly of Silicon Zeroes.
Infinifactory controller support how to#
Your job? Learning how to design a functional CPU. In it, you run a Silicon Valley startup in the 1960s, when computers were new and hardware was simple. Silicon Zeroes ($15 on Steam) is a Zachtronics-style game made by a different developer, PleasingFungus. And perhaps most appropriate: “God would be impressed,” a businessman said about my painting of a dollar bill with the word “Capitalism” written underneath. “This will help me sell houses,” said another, referring to a painting of a pimply face.

“It’s too rushed,” said one old man about my painting of the solar system. I loved relaxing with Passpartout before bed-churning out a half-dozen bad paintings, then seeing what the residents of this pseudo-Paris had to say about it.

The tools available to you are basically MS Paint quality, so good luck laying anything amazing on these canvases. It’s only as serious as you make it, though. And I do mean paint-you’re an aspiring artist, and you have to churn out canvases to make rent every month and keep this dream alive.

It’s, I guess, an “artist simulator,” insofar as your role is to paint and then sell those paintings to prospective clients. Passpartout ($10 on Steam) is likely the weirdest game on this list. Passpartout: The Starving Artist IDG / Hayden Dingman
