

There's a new karaoke lyric option for people who aren't used to the Rock Band/Guitar Hero style of static or scrolling words.Īs a by-product of this makeover, the on-stage performances have lost all of their verve. It's so plainly For Girls that it's faintly embarrassing - as if women who haven't picked up a plastic guitar before are going to be convinced that the idea isn't so ridiculous after all thanks to a change in colour scheme and the inclusion of Avril Lavigne. At the end of a song, YOU ROCK flashes up in diamanté. The menus are all enveloped in neon pinks and purples, bright and clean-looking without so much as a smear of Guitar Hero's likeable scuzz. Band Hero brings absolutely nothing new to the table save a rather perplexing makeover. Good as all these features are, though, and as crucial as they are to the Guitar Hero 5's enjoyability and integrity, they make rather less impact second time around. There are still Challenges that motivate you to play all the different instruments rather than sticking to one, and to experiment with your technique.

The unified career is still structured around different arenas, opening up five or six songs at a time to try your hand. The game still remembers everyone's instrument, difficulty level and preferred character so that you barely have to spend any time in menus. Jump-in, jump-out Party Play is still in effect, and you can still create your own playlists for it. It puts all of Guitar Hero 5's best and most time-saving features on proud display. It's presumably been given a different name so that it doesn't encroach upon GH5's already-vast audience, or the image of the brand, because it's a bit like an evil twin - it's got all the features and all the technical quality of its sibling, but none of the soul. If you're still wondering what Band Hero actually is - and I certainly was until about two months ago, when Activision started giving demonstrations - it's a pop-centric, family-friendly reskin of the excellent Guitar Hero 5.
